The Classes
The Magulis Class The Magulis class covers both those who can not use magic and those that can only use magic by channelling it through a held object such as books, staffs, swords, or other items. The Magulis Class is the most common class of Nouva. Any race (including mixed race) of Nouva can be of the Magulis Class. Races: Any |
The Rider Class Riders are anyone, of select races, that have the special capability to use magic without the need to channel it through an object. They are considered a living embodiment of magic itself and are some of the strongest users of magic on Nouva. They are born with a mark that glows when their Dragon is nearby and they receive immortality when they finally bond with their Dragon. Races: Artrune, Mewah, Pursa, Hybrid (Half Mewah, Half Artrune), Hybrid (Half Mewah, Half Sil’nyy). |
1. They were going to be born with really high amount of magic to use prior to becoming a Rider while still in the womb,
2. and, at some point before birth, half the soul of a dragon (not the dragon class, but the dragon creature that had become extinct) had attached itself to the Rider’s soul after being attracted to the powerful magics.
- Underwater breathing and/or Underwater Vision (if their dragon is Water Aligned),
- a loud roar that can make the earth shake,
- spitting acid or releasing toxic gas from the mouth (if their dragon is Poison Aligned),
- elemental breathing (think fire breathing but based on the elements of the dragon as a creature and not as the Class),
- night vision, etc.
The Dragon Class Dragons are anyone, of select races, that have the special capability to turn into a dragon. They are a living embodiment of magic itself, able to utilize it to transform into one of the most dangerous and powerful creations on Nouva. They are born with a mark that glows when their Rider is nearby and they receive immortality when they finally form a bond with their Rider. Their dragon abilities and distinct looks vary from person to person. Their abilities are tied to that of the elements. Races: Artrune, Pursa, Sil’nyy, Hybrid (Half Mewah, Half Artrune), Hybrid (Half Sil’nyy, Half Artrune), Hybrid (Half Mewah, Half Sil’nyy). |
1. They were going to be born with really high amount of magic to use prior to becoming a Dragon while still in the womb,
2. and, at some point before birth, half the soul of a dragon (not the dragon class, but the dragon creature that had become extinct) had attached itself to the Dragon’s soul after being attracted to the powerful magics.
3. However, unlike Riders where they gain more magic due to the attraction of the dragon’s soul, Dragons lose their magic. It is believed to be because their dragon form takes up a lot of their magic so that they can be ready to transform when needed.
4. The half of the dragon’s soul that attaches to the Dragon individual is also believed to be it’s pure physical form. This means any physical abilities it may have will be gained through transformation of the dragon. This also leads the mewah to believe that the individual, when not in dragon form, is often so strong.
- Fire Alignment: Powerful Wind Creation (Wings), Fast Flying (Wings), Fire Breathing (Inner Gland/Bladder), Hot-to-the-Touch Scales (Scales that can burn people should they touch them without protection), Powerful and Unyielding Jaws for Biting (Mouth/Teeth), etc.
- Water Alignment: Fast Swimming (Fins instead of Wings), Underwater Breathing (Scales), Water Spitting either Hot or Cold (Either a mouth to hold the water or an Inner Gland/Bladder), Water Vision (Eyes to see underwater clearly and without pain), etc.
- Air Alignment: Powerful Wind Creation (Wings), Fast Flying (Wings), Tornados and High Winds (Wings), etc.
- Poison Alignment: Spit Acid (Inner Gland/Bladder), Breath Smog or Toxic Clouds (Inner Gland/Bladder), Scales Toxic to the Touch (Scales), Venomous Bite (Mouth/Teeth), Toxic Claws (Claws, but the toxicity of the claws will only take effect if they open a wound with their sharpness first), Toxic Tail Spikes (Tail, either with Spikes or a Barb at the tip), etc.
- Earth Alignment: Fast Running (Four or More Legs), Immovable or Tank (Large Body), Stomping Mini-quakes (Forelegs), Powerful Ramming (Hard Head or Large/Tough Horns), etc.
- Lightning Alignment: Fast Flying (Wings), Fast Running (Two Legs), Lightning Breath (Inner Gland/Bladder), Shocking Scales (Scales that shock people should they touch them without protection), etc.
- Shadow Alignment: Fast Flying (Wings), Fast Running (Four or More Legs), Smokey Scales (Scales that shed to cause a smoke), Camouflage (Scales that can change color to help them blend in with their surroundings), Stealth (Scales that allow you to blend in with the shadows), Black Smoke Breath (Inner Gland/Bladder), etc.
- Light Alignment: Fast Flying (Wings), Powerful Wind Creation (Wings), Blinding Scales (Scales that are so bright they can temporarily blind), Breath Hot Air (Breath that is so hot that it becomes a bright light that can temporarily blind, required to have the Inner Gland/Bladder), etc.
- Ice Alignment: Icy Wind Breath (Inner Gland/Bladder), Icy Bite (Mouth/Teeth that can either be super cold when biting or create an icy cover where they bite), Icy Scales (Scales that you would either need a glove to touch because they’re so cold that they turn the immediate environment cold, or scales that are just simply cold to the touch with or without protection), Icy Claws (Claws that are either super cold or create an icy cover where they strike), Icicle Tail (Tail with icy spikes that shoot icicles), etc.
Important Note from Eerie!
When it comes to what a dragon looks like, aside from the physical attributes you have chosen that correspond to their abilities and their size, you can use the dragon excerpt from our bestiary to help you design your dragon.
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Important Note from Eerie!
Dragons and riders can become close friends with dragons or riders that are not their partners and even help them out during fights or even give lifts to people should the dragon form be big enough to carry them. |