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The Classes

A person born on Nouva will fall under one of three classes. The Magulis Class, which is the most common class of Nouva, the Rider Class, which are powerful magic users but are restrictive on what race they can be, or the Dragon Class, which are people who can transform into a dragon but are also restrictive on the races.



The Magulis Class
The Magulis class covers both those who can not use magic and those that can only use magic by channelling it through a held object such as books, staffs, swords, or other items. The Magulis Class is the most common class of Nouva. Any race (including mixed race) of Nouva can be of the Magulis Class.

Races: Any



The objects chosen by a magic user of the Magulis Class does not inherently have to be magical, nor do they have to have an enchantment or be magic-based. The magic comes from inside the magic user, they just use the object to channel their magic outward as they can’t do it without one.


There are restrictions on what can be used to channel magic. It mostly has to do with size but in some cases, it also has to do with weight. The smallest size that can be used to channel magic would be equivalent to a wand. This means that if you have a large wooden spoon, the magic user can use it to channel their magic. However, they would not be able to use a small spoon used for eating soup.


The object also needs to be able to be stored or carried on the magic user themselves. Depending on the race, this can vary in size and weight. But it should either be able to be stored in a pocket, a satchel, or carried upon the magic user’s back when not in use. When in use, they must be able to hold it while casting their magic. They can’t cast magic unless they are holding the object in their hands/claws.


They can use S, A, B, C, or D Rank Magic Studies or even a combination of them. Each type of Magic Study, whether race exclusive or not, can have consequences to using the magic. Using magic over a prolonged amount of time or using too much that the Magulis individual can handle can result anywhere between sudden dizziness and lightheadedness, passing out, or even death. See Magic Studies for more info.



The Rider Class
Riders are anyone, of select races, that have the special capability to use magic without the need to channel it through an object. They are considered a living embodiment of magic itself and are some of the strongest users of magic on Nouva. They are born with a mark that glows when their Dragon is nearby and they receive immortality when they finally bond with their Dragon.

Races: Artrune, Mewah, Pursa, Hybrid (Half Mewah, Half Artrune), Hybrid (Half Mewah, Half Sil’nyy).



Riders are strong in magic, sometimes even more so than the strongest of Magic Scholars. Studies from the Mewah (of pregnancies and births that lead to Riders and Dragons) show that Riders have strong magic in part of two reasons:


1. They were going to be born with really high amount of magic to use prior to becoming a Rider while still in the womb,


2. and, at some point before birth, half the soul of a dragon (not the dragon class, but the dragon creature that had become extinct) had attached itself to the Rider’s soul after being attracted to the powerful magics.


Magic Studies do not go hand-in-hand with the Rider Class. A Rider can be of any Magic Study or even have a Race Exclusive Magic should their own race line up with it.


A Rider can have special magical abilities that reflect what their dragon partner would have but only if they typically study either B, C, or D Rank Magic or don’t study magic at all. The abilities will take a while to show, most likely through practice and training of regular magic studies or from random outbursts and fits from the Rider even at a young age. The possibility that they are a Dragon Class exists until they discover their powers. These can include the following:


- Underwater breathing and/or Underwater Vision (if their dragon is Water Aligned),


- a loud roar that can make the earth shake,


- spitting acid or releasing toxic gas from the mouth (if their dragon is Poison Aligned),


- elemental breathing (think fire breathing but based on the elements of the dragon as a creature and not as the Class),


- night vision, etc.


If you do not see an ability that you want your Rider to have, please contact our Forum Manager for any questions. You may end up helping expand our repertoire.



The Dragon Class
Dragons are anyone, of select races, that have the special capability to turn into a dragon. They are a living embodiment of magic itself, able to utilize it to transform into one of the most dangerous and powerful creations on Nouva. They are born with a mark that glows when their Rider is nearby and they receive immortality when they finally form a bond with their Rider. Their dragon abilities and distinct looks vary from person to person. Their abilities are tied to that of the elements.

Races: Artrune, Pursa, Sil’nyy, Hybrid (Half Mewah, Half Artrune), Hybrid (Half Sil’nyy, Half Artrune), Hybrid (Half Mewah, Half Sil’nyy).



All dragons have the power of telepathy while in their dragon form so that they can speak to their Rider. Their Rider can’t speak with telepathy unless they have the psychic magic study, so often the Rider responds out loud.


Like Riders, there have been studies from the mewah (of pregnancies and births that lead to Riders and Dragons) to answer why Dragons are less capable of magic or can’t use S, A, or B Rank Magic, and are naturally physically stronger even when not in dragon form and how the dragon soul had become attached to them.


1. They were going to be born with really high amount of magic to use prior to becoming a Dragon while still in the womb,


2. and, at some point before birth, half the soul of a dragon (not the dragon class, but the dragon creature that had become extinct) had attached itself to the Dragon’s soul after being attracted to the powerful magics.


3. However, unlike Riders where they gain more magic due to the attraction of the dragon’s soul, Dragons lose their magic. It is believed to be because their dragon form takes up a lot of their magic so that they can be ready to transform when needed.


4. The half of the dragon’s soul that attaches to the Dragon individual is also believed to be it’s pure physical form. This means any physical abilities it may have will be gained through transformation of the dragon. This also leads the mewah to believe that the individual, when not in dragon form, is often so strong.


Dragons also have a whole range of powers they can possibly have if their physical structure allows it. These powers can stem from physical attributes such as gills, claws, wings/fins, and a gland or bladder deep in their throat or chest that can produce all sorts of element-aligned breathing. An individual’s dragon form can only have one of each: One fastness ability, one biting ability, one scale ability, one eye ability, one tail ability, and one claw ability (all of which have to be under their chosen Elemental Alignment).


The dragon form will take a while to discover, most likely discovered from random outbursts and fits from the Dragon even at a young age. The possibility that they are a Rider Class exists until they discover they can transform into a dragon. Sometimes they are perceived as a Dragon Class at an older age but this only happens if they never figured out how to transform.


All dragons can have night vision, which allows them to see clearly in the dark as if it were during the day, have very loud roars and strong jaws. Like the extinct creature, Dragon Class individuals align with the elements when they are in dragon form, which includes the following.


- Fire Alignment: Powerful Wind Creation (Wings), Fast Flying (Wings), Fire Breathing (Inner Gland/Bladder), Hot-to-the-Touch Scales (Scales that can burn people should they touch them without protection), Powerful and Unyielding Jaws for Biting (Mouth/Teeth), etc.


- Water Alignment: Fast Swimming (Fins instead of Wings), Underwater Breathing (Scales), Water Spitting either Hot or Cold (Either a mouth to hold the water or an Inner Gland/Bladder), Water Vision (Eyes to see underwater clearly and without pain), etc.


- Air Alignment: Powerful Wind Creation (Wings), Fast Flying (Wings), Tornados and High Winds (Wings), etc.


- Poison Alignment: Spit Acid (Inner Gland/Bladder), Breath Smog or Toxic Clouds (Inner Gland/Bladder), Scales Toxic to the Touch (Scales), Venomous Bite (Mouth/Teeth), Toxic Claws (Claws, but the toxicity of the claws will only take effect if they open a wound with their sharpness first), Toxic Tail Spikes (Tail, either with Spikes or a Barb at the tip), etc.


- Earth Alignment: Fast Running (Four or More Legs), Immovable or Tank (Large Body), Stomping Mini-quakes (Forelegs), Powerful Ramming (Hard Head or Large/Tough Horns), etc.


- Lightning Alignment: Fast Flying (Wings), Fast Running (Two Legs), Lightning Breath (Inner Gland/Bladder), Shocking Scales (Scales that shock people should they touch them without protection), etc.


- Shadow Alignment: Fast Flying (Wings), Fast Running (Four or More Legs), Smokey Scales (Scales that shed to cause a smoke), Camouflage (Scales that can change color to help them blend in with their surroundings), Stealth (Scales that allow you to blend in with the shadows), Black Smoke Breath (Inner Gland/Bladder), etc.


- Light Alignment: Fast Flying (Wings), Powerful Wind Creation (Wings), Blinding Scales (Scales that are so bright they can temporarily blind), Breath Hot Air (Breath that is so hot that it becomes a bright light that can temporarily blind, required to have the Inner Gland/Bladder), etc.


- Ice Alignment: Icy Wind Breath (Inner Gland/Bladder), Icy Bite (Mouth/Teeth that can either be super cold when biting or create an icy cover where they bite), Icy Scales (Scales that you would either need a glove to touch because they’re so cold that they turn the immediate environment cold, or scales that are just simply cold to the touch with or without protection), Icy Claws (Claws that are either super cold or create an icy cover where they strike), Icicle Tail (Tail with icy spikes that shoot icicles), etc.


In order to use the selected abilities, your dragon must have the corresponding physical attributes. However they don’t need the physical attributes if you don’t want to give them the abilities. This means you can have a wingless Fire Aligned dragon or even an Earth Aligned dragon that can fly (just without any special abilities that come with it since they would be too slow of fliers). However, you can’t have a scaleless dragon. If you don’t want an ability to go with the scales, you can opt out of the ability, just not the scales. Claws (unless you choose to have an armless/legless dragon), tails, and eyes work the same way.


That being said, a Dragon in their dragon-form can be any size compared to their Rider. This includes but is not limited to pocket sized (guardian of your coins), small enough to be carried on their Rider’s shoulder, too big to be carried by the Rider but not big enough to be ridden (but can follow their Rider around), just big enough to be ridden, or even as large as a four-story artrune house (we’ve put a restriction on Dragon Class compared to the dragon creature, as the creatures could be as big as mountains).



Important Note from Eerie!
When it comes to what a dragon looks like, aside from the physical attributes you have chosen that correspond to their abilities and their size, you can use the dragon excerpt from our bestiary to help you design your dragon.


A dragon’s transformation too and from their dragon form is not instant but it is fairly quick. Think along the lines of the evolution of a digimon and how long it takes for them to digi-evolve. Furthermore, the transition back to their non-dragon form is exhausting.


If you do not see an ability that you want your dragon to have, please contact our Forum Manager for any questions. You may end up helping expand our repertoire.



More on Dragons and Riders
Both Dragons and Riders have markings that are located anywhere on the body so long as it can be seen through the clothing when it glows (it can not be seen through armor). These markings are typically called, no matter which Class has them, the Mark of the Dragon. Markings vary in color when not glowing and can also have any color of glow, including a different color than the marking itself. Markings between partnered riders and dragons will be the same in design, color, size, location, and glow.


Markings on Dragon Class individuals can only be seen in their non-dragon forms but can appear in their dragon form should they use one of their Elemental Aligned abilities. Should the Mark of the Dragon be on a Pursa’s tail (for whatever reason), they will automatically be partnered with another Pursa with the same exact marking. This is because no other race available has a similar and permanent tail.


Aside from being partners, dragons and their riders can have other relationships. They can be best friends, lovers, siblings, parent and child, or even rivals. Some can be multiple categories depending. Once a partnered dragon and rider find each other and have bonded (i.e. a relationship of some kind forms) both of them will become immortal. Unless they are mortally wounded or suffer an illness which can kill them, they will live forever.


If a dragon or rider dies, whether they've found each other and bonded or not, their partner will be reincarnated and the frozen clock of immortality starts ticking again for the reborn partner (aging in the same way they had prior to bonding with their partner). The ticking of this clock will continue even after bonding with a dragon but will stop, bare minimum at age eighteen. In rare cases, the partner of the reincarnated will find the reincarnation too early when their partner is still a child, but the presence of the partner affects the growth rate of the reincarnated magically, allowing them to age quickly. However, loss of childhood in these cases can sometimes cause mental instabilities in the reincarnated.


Whether someone is a rider or dragon, using magic (either through Magic Studies and the magic consequences, Race Exclusive Magic and the magic consequences, or the special magical abilities that aligns with their Dragon), or transforming into the dragon form can be physically and emotionally exhausting. Often the rider or dragon will need rest to recover. Over time, one can train themselves to withstand a longer duration.


Dragons and their riders are actually rare compared to the Magulis Class, which are often common townsfolk. Villagers and the likes, however, often respect dragons and riders due to their rarity and their power. Despite the fact that townsfolk put both dragons and riders on pedestals since birth, some people hold the belief that Dragons are somehow owned by Riders and are therefore lesser in status. Some will even opt to talk to known-riders over their dragons, even going so far as to ignore dragons or give them a look that tells them they better keep quiet if they’re talking.


At a very young age, recognized dragons and riders may be pampered and/or trained, depending on where they lived, until they were old enough to set out on their own to find their partner. Family members of the riders and dragons will sometimes set up special parties (called Partner Ceremonies) to try and fit dragons and riders to their appropriate partner by inviting those of the opposite class to the ceremonies to meet them, often ignoring whether or not they are rich or poor for the sake of their loved one.



Important Note from Eerie!
Dragons and riders can become close friends with dragons or riders that are not their partners and even help them out during fights or even give lifts to people should the dragon form be big enough to carry them.



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Eerie: Created a shoutbox for anyone who has questions. Feb 4, 2023 12:29:22 GMT -5
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